We haven’t had a chance to catch a tan in Japan but some of the 2bop family went to the land of the rising sun and held it down. And if you think this was just taken in Bellville off Voortrekker hit the jump.
We haven’t had a chance to catch a tan in Japan but some of the 2bop family went to the land of the rising sun and held it down. And if you think this was just taken in Bellville off Voortrekker hit the jump.
Jakkels as a friend of mine calls him is one of the scariest characters taking you from behind every once in a while in Wonder Boy. We just had to bring him back to life. Stay tuned for a 3D interpretation of him coming soon.
2Bop draws inspiration primarily from games that were popular in South Africa at corner shops and arcades in the1980’s and early 1990’s when gameplay was key and graphics if they were good were an added bonus. Disadvantaged areas during apartheid South Africa had little to offer in terms of exposure to cutting edge international design or computer technology but the bootleg arcade games that used twenty cent pieces (a 2Bop) to play at the corner shop were a window into what was happening in the outside world. These games granted access to excellent electronic entertainment and exposed the 2Bop crew to intuitive and engaging interface design, game design, graphic and sound design primarily from Japan and North America. And so began a long fascination with the medium that shows no signs of stopping.