Yes like Pacman!

img_3074.jpgWhenever I tell somebody about 2Bop they say “oh like pacman” so in order to maybe put this to rest we’re doing a pacman tee. We were gonna get all conceptual and do a tee involving pacman warping through various twilight zone esque dimensions while he went through the tunnel on the left and emerged on the right but figured it might be a tall order for our medium of choice.


Zaxxon print

img_2524.jpgWe’ve been wanting to do a Zaxxon print for a while. Played Zaxxon on commodore 64 on a bootleg cassette borrowed from a friend. It was the first game to utilise an isometric point of view to give the impression of 3d. The design is based on the promotional material for the game which emphasised the 3rd dimension. Zaxxon was ahead of its its time in terms of graphical innovation as well as gameplay and is still fun and hard as hell to play.


Best corner shop in the Cape

arniston corner shop
arniston corner shop
Stumbled upon the illest corner cafe in the tiny fishing village of Arniston. They have the nicest game selection to keep you busy if the Snoek aren’t running. Working Bubble Bobble, Street Fighter II and Miss Pacman cabinets snuggled alongside each other. They even had milk crates for the laaighties to stand on and reach the controls. I’m glad its a 2 hour drive else I’d be challenging the local laanie all day.

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The Story


2Bop started in 2004 as a way to turn a passion for classic video games into a form of expression.

2Bop draws inspiration primarily from games that were popular in South Africa at corner shops and arcades in the1980’s and early 1990’s when gameplay was key and graphics if they were good were an added bonus. Disadvantaged areas during apartheid South Africa had little to offer in terms of exposure to cutting edge international design or computer technology but the bootleg arcade games that used twenty cent pieces (a 2Bop) to play at the corner shop were a window into what was happening in the outside world. These games granted access to excellent electronic entertainment and exposed the 2Bop crew to intuitive and engaging interface design, game design, graphic and sound design primarily from Japan and North America. And so began a long fascination with the medium that shows no signs of stopping.


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