Die Getuies Maniak Street Fighter and Runaway Slave music videos

We are so honoured to be supporting Die Getuies’. Representing Belhar and representing the culture and gaming scene that gave birth to 2bop and our love of games and obsession with Street Fighter. Our homey Ebrahim “Eeb” Hajee shot both videos in 1 day with a zero budget. I was happy to have the 2nd track “Runaway slave” going in my head for days after one listen. Spread the word on these guys, they have so much potential and big up to Eeb for his relentless hustle and to die Getuies for making me laugh and cry with these two tracks

MANIAKSTREETFIGHTER” music video from ebrahim hajee on Vimeo.

DIE GETUIESRUNAWAY SLAVE” music video from ebrahim hajee on Vimeo.


Winter 2010 The Lamda Lamda Lamda Line


Control your corner store!

get 2 - twee duime! $alute ya!



The brotherhood of gamekope will staan vas till the end of time!


Indeed we do!


2Bop Interviews Consollection.de


Phil Penninger and Patrick Molnar created Consollection.de a site documenting Phils’ extensive collection of video game consoles which range from the vintage obscure to the aesthetically intriguing. We got them to explain how the project happened . Full interview after the jump.

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King of Famicom

File under why didn’t I think of that.


Toffie Fest

Thanks to the Toffie Festival for inviting us to be there. We had a good time making new friends and managed to catch some of the talks. Thanks to Max for going beyond the call of duty and building a bespoke arcade cabinet for our stall and to all those who came to play. Siggi Eggertsson’s talk was mind bendingly good and inspirational. Looking forward to the next one. Cabinet Dry 20 minutes before the fest, love it when a plan comes together

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The Story


2Bop started in 2004 as a way to turn a passion for classic video games into a form of expression.

2Bop draws inspiration primarily from games that were popular in South Africa at corner shops and arcades in the1980’s and early 1990’s when gameplay was key and graphics if they were good were an added bonus. Disadvantaged areas during apartheid South Africa had little to offer in terms of exposure to cutting edge international design or computer technology but the bootleg arcade games that used twenty cent pieces (a 2Bop) to play at the corner shop were a window into what was happening in the outside world. These games granted access to excellent electronic entertainment and exposed the 2Bop crew to intuitive and engaging interface design, game design, graphic and sound design primarily from Japan and North America. And so began a long fascination with the medium that shows no signs of stopping.


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